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Hell is us : Design rules

Almost six years ago, I started working on the project Hell is Us. It was a fantastic experience with a strong team, and we are truly proud of the universe we created.
My role was to lead the concept art team and develop the visual universe of Hadea in support of the creative vision of Jonathan Jacques-BelletĂȘte.
As we were a small team, I worked across a wide range of areas, including characters, environments, props, and more.

Quick notes for the overall look of agnostic ruins

Quick notes for the overall look of agnostic ruins

agnostic ruins designs

agnostic ruins designs

Weapon design notes I made to help the team understand the overall direction. Weapon concepts by Guy England.

Weapon design notes I made to help the team understand the overall direction. Weapon concepts by Guy England.

Weapon design high level direction. Another exemple of production notes to help the team. Weapon first pass by Guy England.

Weapon design high level direction. Another exemple of production notes to help the team. Weapon first pass by Guy England.